Footprint, 01 November 2014, Vol.8(2)
After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements – materials, people, environmental forces, traffic dynamics, etc. – into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools. Agent-based...
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