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  • 1
    Language: English
    In: IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, August 2014, Vol.9(3), pp.114-121
    Description: Information and communication technologies are changing the tools that people use in their daily life. Teaching and learning processes are also affected. These technologies emphasize the fact that learning is not always linked to an institution or a period of time. However, institutional learning systems do not support these issues, which makes necessary the definition of personal learning environments. This paper describes the experience of the application of a mobile version of these personal environments in an educational context. It allows students the definition of their own personal environments in their mobile device and it is able to exchange information with the institutional systems. From this experience, it is possible to say the definition of mobile personal learning environments is possible, it increases learners' motivation and enriches their learning; and at the same time, it is possible to take into account what the learners do beyond the institution.
    Subject(s): Mobile Communication ; Mobile Handsets ; Context ; Least Squares Approximations ; Communication Channels ; Education ; Interoperability ; Education
    E-ISSN: 1932-8540
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  • 2
    In: HCI International, International Conference on Human-Computer Interaction, 19, Learning and Collaboration Technologies, LCT, International Conference on Learning and Collaboration Technologies, 4, 2017, Vol.10296, p.202
    Subject(s): Informationstechnologie
    ISSN: 0302-9743
    Source: wiso Wirtschaftswissenschaften (GBI-Genios Deutsche Wirtschaftsdatenbank GmbH) 〈img src="http://exlibris-pub.s3.amazonaws.com/wiso_logo.jpg" style="vertical-align:middle;margin-left:7px"〉
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  • 3
    Language: Spanish
    In: Revista Iberoamericana de Educación a Distancia, 2017, Vol.20(2), pp.73-92
    Description: Actualmente, los entornos personales de aprendizaje aparecen como espacios educativos centrados en el estudiante para superar los limitantes identificados en las plataformas de aprendizaje institucional. Sin embargo, la mayoría de estudios publicados se basan únicamente en el uso de computadores sin...
    Subject(s): Computer Assisted Instruction–Cai ; Online Instruction ; Information Technology ; Communications Technology ; Higher Education
    ISSN: 11382783
    E-ISSN: 13903306
    Source: © ProQuest LLC All rights reserved〈img src="https://exlibris-pub.s3.amazonaws.com/PQ_Logo.jpg" style="vertical-align:middle;margin-left:7px"〉
    Source: Education Database (Alumni edition)
    Source: ProQuest Education Journals
    Source: Latin America & Iberian Database
    Source: Publicly Available Content Database
    Source: Research Library China
    Source: ProQuest Research Library
    Source: ProQuest Central
    Source: Research Library (Alumni edition)
    Source: ProQuest Social Sciences Premium Collection
    Source: Education Collection
    Source: ProQuest Central (new)
    Source: ProQuest Central K-12
    Source: ProQuest Central Korea
    Source: Research Library Prep
    Source: Social Science Premium Collection
    Source: ProQuest Central Essentials
    Source: ProQuest Central China
    Source: ProQuest One Academic
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  • 4
    Language: English
    In: IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, February 2015, Vol.10(1), pp.26-32
    Description: This paper investigates the use of learning management systems as tools constituting student's personal learning environments in the degree of informatics applied to education in the National University of Chimborazo-Ecuador. The main result of this paper is that there is an increasing number of courses that rely on virtual classrooms, but learning occurs both in and out of these learning environments. This paper is the starting point for future research on the relevance, impact, and effectiveness of incorporating learning management systems in university teaching, as well as on relations and possibilities of integration between them, personal learning environments, and mobile learning trends.
    Subject(s): Least Squares Approximations ; Learning Systems ; Context Modeling ; Informatics ; Electronic Mail ; Web 2.0 ; Elearning ; Information and Communication Technology ; Personal Learning Environments ; Learning Management Systems ; Higher Education ; Virtual Classrooms ; Education
    E-ISSN: 1932-8540
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  • 5
    Language: English
    In: International journal of emerging technologies in learning, 01 April 2014, Vol.9(7), pp.47-55
    Description: The technological support for learning and teaching processes is constantly changing. Information and Communication Technologies (ICT) applied to education, cause changes that affect the way in which people learn. This application introduces new software systems and solutions to carry out teaching and learning activities. Connected to ICT application, the emergence of Web 2.0 and its use in learning contexts enables an online implementation of the student-centred learning paradigm. In addition, 2.0 trends provide “new” ways to exchange, making easier for informal learning to become patent. Given this context, open and user-centered learning environments are needed to integrate such kinds of tools and trends and are commonly described as Personal Learning Environments. Such environments coexist with the institutional learning management systems and they should interact and exchange information between them. This interaction would allow the assessment of what happens in the personal...
    Subject(s): Interoperability Specifications ; Learning Management Systems ; Personal Learning Environments ; Personalization ; Education
    E-ISSN: 1863-0383
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  • 6
    Language: English
    In: IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, November 2016, Vol.11(4), pp.220-226
    Description: Today, most people worldwide have mobile electronic devices, which have begun to be used for educational purposes. On the other hand, the adoption of learning management systems in universities has not provided the best results, because students maintain their personal spaces where they learn. The aim of this paper is to conceptualize the mobile Personal Learning Environments (mPLEs) and propose a design structure for implementation. Finally, it is noted that it is now possible to design the mPLE, due to the wide variety of tools, resources, and services of the Web 2.0 optimized for mobile devices.
    Subject(s): Mobile Communication ; Context ; Smart Phones ; Multimedia Communication ; Computers ; Internet ; Electronic Learning ; Higher Education ; Mobile Learning ; Personal Learning Environments ; Education
    E-ISSN: 1932-8540
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  • 7
    Language: English
    In: Cognitive Processing, 2018, Vol.19(2), pp.233-244
    Description: Generation of autonomous behavior for robots is a general unsolved problem. Users perceive robots as repetitive tools that do not respond to dynamic situations. This research deals with the generation of natural behaviors in assistive service robots for dynamic domestic environments, particularly, a motivational-oriented cognitive architecture to generate more natural behaviors in autonomous robots. The proposed architecture, called HiMoP, is based on three elements: a Hierarchy of needs to define robot drives; a set of Motivational variables connected to robot needs; and a Pool of finite-state machines to run robot behaviors. The first element is inspired in Alderfer’s hierarchy of needs, which specifies the variables defined in the motivational component. The pool of finite-state machine implements the available robot actions, and those actions are dynamically selected taking into account the motivational variables and the external stimuli. Thus, the robot is able to exhibit different behaviors even under similar conditions. A customized version of the “Speech Recognition and Audio Detection Test,” proposed by the RoboCup Federation, has been used to illustrate how the architecture works and how it dynamically adapts and activates robots behaviors taking into account internal variables and external stimuli.
    Subject(s): Robotics ; Human–robot interaction ; Cognitive architectures ; Motivational
    ISSN: 1612-4782
    E-ISSN: 1612-4790
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  • 8
    Language: English
    In: Revista iberoamericana de educación a distancia, 01 April 2017, Vol.20(2), pp.73-92
    Description: Nowadays personal learning environments appear as student-centered educational spaces to overcome the identified constraints in the institutional learning platforms. However, most of the published researchis based only on the use of computers, without considering mobile electronic devices. This article analyses the scientific and academic production on mobile personal learning environments in Higher Education. From a methodological point of view, the research presented here was conducted through a systematic literature review using various resources such as Scopus, Web of Science, Google Scholar, among others. A large number ofdocuments from 2000 to 2016 were initially collected. Subsequently, selection and quality criteria were applied, and a few studies were obtained that were qualitatively analyzed. The results were described in categories according to the original research questions, including research workson mobile devices and personal learning environments, publications...
    Subject(s): Aprendizaje Asistido Por Ordenador ; Autoaprendizaje ; Tecnologías de La Información Y de La Comunicación ; Aprendizaje Móvil ; Entornos Personales de Aprendizaje ; Education
    ISSN: 1138-2783
    E-ISSN: 1390-3306
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  • 9
    Language: Spanish
    In: RED : revista de educación a distancia, 01 January 2013, Issue 36
    Description: La Informática Educativa es un área de investigación que se consolida internacionalmente como un campo de investigación aplicada en el que el componente interdisciplinar toma una importancia capital. Es frecuente y enriquecedor que en los trabajos que se realizan centrados en la Informática Educativa combinen equipos de investigación compuestos por ingenieros, pedagogos, psicólogos y otros expertos en todas y cada una de las ramas del conocimiento. El resultado de estas investigaciones origina constructos y/o experiencias reales que se aplican en todos los niveles educativos (desde infantil a doctorado y en la práctica profesional), con todas las posibles aproximaciones formales en cuanto al aprendizaje (formal, no formal e informal) y bajo todas las modalidades de presencialidad (presencial, en línea o mixta). Esta combinación de factores permite que los artículos derivados de los proyectos de investigación de Informática Educativa tengan interés y cabida en una difusa línea...
    Subject(s): Education
    E-ISSN: 1578-7680
    Source: Directory of Open Access Journals (DOAJ)
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  • 10
    Language: English
    In: 2014 International Symposium on Computers in Education (SIIE), November 2014, pp.75-80
    Description: Business simulation games have been used for some decades now as a training complement for business administration studies, but more recently they have already been included as part of engineering teaching. Although there is little debate about the usefulness and efficacy of business simulation games, most of them are based on traditional concepts of economy related to manufacturing and distribution of physical goods. Therefore, they are a reflection of an analog economy and they may not be adequate to represent situations and scenarios of the digital economy. This study aims to overcome this problem and proposes the development of a new business simulation tool that suits the new training needs of engineers.
    Subject(s): Business ; Games ; Biological System Modeling ; Data Models ; Context ; Engines ; Unified Modeling Language ; Business Simulation ; Business Simulation Games ; Digital Economy ; Scrum ; Business
    Source: IEEE Conference Publications
    Source: IEEE Xplore
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